Playground infantil

Face

Aresta

Local para se divertir.
Pule, brinque e use sua imaginação!

A = Point(yAxis)
B = Intersect(yAxis, xAxis)
C = Point(Circle[B, Distance[A, B], Segment[A, B]])
a, D, E, F, G, H, faceABCD, faceADHE, faceABFE, faceBCGF, faceCDHG, faceEFGH, arestaAD, arestaAB, arestaBC, arestaCD, arestaAE, arestaDH, arestaEH, arestaEF_{1}, arestaBF, arestaFG, arestaCG, arestaGH = Cube(A, B, C)
I = Point(Circle[F, Distance[E, F], Segment[E, F]])
b, J, K, L, M, N, faceEFIJ, faceEJNK, faceEFLK, faceFIML, faceIJNM, faceKLMN, arestaEJ, arestaEF, arestaFI, arestaIJ, arestaEK, arestaJN, arestaKN, arestaKL, arestaFL, arestaLM, arestaIM, arestaMN_{1} = Cube(E, F, I)
O = Point(xAxis)
P = Point(Circle[F, Distance[O, F], Segment[O, F]])
c, Q, R, S, T, U, faceFOQP, faceOQUR, faceFORS, faceFPTS, facePQUT, faceRSTU, arestaOQ, arestaFO, arestaFP, arestaPQ, arestaOR, arestaQU, arestaRU, arestaRS, arestaFS, arestaST, arestaPT, arestaTU = Cube(O, F, P)
V = Point(xAxis)
W = (-6, -3, 0)
Z = Point(Circle[W, Distance[V, W], Segment[V, W]])
d, A_1, B_1, C_1, D_1, E_1, face1, face3, face2, face4, face5, face6, aresta1, arestaVW, arestaWZ, aresta4, aresta2, aresta6, aresta8, aresta7, aresta3, aresta9, aresta5, aresta10 = Cube(V, W, Z)
F_1 = Point(Circle[M, Distance[N, M], Segment[N, M]])
e, G_1, H_1, I_1, J_1, K_1, face7, face10, face8, face9, face11, face12, aresta13, arestaMN, aresta11, aresta15, aresta14, aresta17, aresta19, aresta18, aresta12, aresta20, aresta16, aresta21 = Cube(N, M, F_1)
L_1 = Point(Circle[B_1, Distance[C_1, B_1], Segment[C_1, B_1]])
f, M_1, N_1, O_1, P_1, Q_1, face13, face16, face14, face15, face17, face18, aresta25, aresta22, aresta23, aresta27, aresta26, aresta29, aresta31, aresta30, aresta24, aresta32, aresta28, aresta33 = Cube(C_1, B_1, L_1)